Intuiface Change Log

v.6.3.5

📅
November 6, 2018

(Yes, we skipped Version 6.3.4)

Delivering a cool new feature to complement this cool weather we're having here in the northern hemisphere. I'm talking about color gradients for everything that, well, can be colored. We've also updated our Web rendering engine on Windows to use just-about the latest of what Chrome can offer. Plus the usual bug fixes and stability improvements that have made our mothers proud.

See Release Notes ➤

v.6.3.3

📅
October 4, 2018

Primarily a bug fix release, which - in and of itself - makes for a good excuse to upgrade. However, we've also snuck in an update to API Explorer for those of you working with Web APIs.

See Release Notes ➤

v.6.3.2

📅
August 23, 2018

Curing end-of-the-summer blues with a sunny selection of bug fixes. Sorry, tiny umbrella not included.

See Release Notes ➤

v.6.3.1

📅
July 25, 2018

Correction of an issue at the intersection of our new eye dropper feature and a third party license.

See Release Notes ➤

v.6.3.0

📅
July 24, 2018

This is our rebranding release! Yes, for a variety of reasons discussed here, we've changed our company name to Intuiface. Don't worry, we're still the same ambitious team you've grown to know and trust. To prove it, here's the cool new capability we've just released.

  • LG webOS Support: Now you can run your interactive experiences on LG smart displays running webOS Version 3.0, 3.0+, and 4.0. That brings the number of supported Intuiface platforms to 6!
  • Share and Deploy API: We've opened up our infrastructure so you can pull in information about any published experience or active Player. Create home-grown management tools and dashboards as an alternative to our own Share and Deploy Console.
  • Intuiface Cloud Status Page: We now publish a real-time status report for all Intuiface cloud-hosted services. If you think a service of ours is down, this is the place to go when figuring out where to start troubleshooting.
  • Simplified Player licensing: We've created a single key that will instruct any Player to automatically retrieve an available license. You no longer need to distribute login credential or a list of license keys.

We've included additional improvements such as a new on-screen color picker and an accelerated Player/experience listing in our Share and Deploy Console. As always, you'll find all the details in our release notes.

See Release Notes ➤

v.6.2.4

📅
June 21, 2018

We celebrate the first day of summer with a nice collection of bug fixes and product tweaks that will bring sunshine to your desktop.

See Release Notes ➤

v.6.2.3

📅
June 6, 2018

Correction to Version 6.2.2 enabling those still on Version 6.1 to upgrade to Version 6.2.

See Release Notes ➤

v.6.2.2

📅
May 23, 2018

A treasure trove of amazing enhancements that will astound your neighbors and ….. Ok, not really, but we do think these small enhancements and bug fixes will brighten your day a bit. Includes some enhancements to the onscreen keyboard used with the forms you create and the Web Browser and HTML Frame Assets.

See Release Notes ➤

v.6.2.1

📅
April 17, 2018

A small grab bag of corrections that ducked and covered when we were testing Version 6.2.0. Got em!

See Release Notes ➤

v.6.2.0

📅
April 12, 2018

We packaged some major improvements in this Spring release of IntuiFace. The highlight: a Web Triggers API. Why is this a big deal?

  • Out of the box IFTTT support. With IFTTT Applets, your favorite Internet-connected apps, services & devices - like Gmail, Alexa, Instragram, iOS Photo Albums - can talk to IntuiFace.
  • Out of the box Zapier support. With Zapier Zaps, the third-party Internet-connected apps, services & devices you use at work - like Trello, Slack, Evernote, Gmail - can talk to IntuiFace.
  • If it's not on the IFTTT or Zapier list, third party Internet connected apps/services/devices can talk to IntuiFace through the Web Triggers API. It'll take just the littlest bit of coding on your part. Don't be afraid!

Other improvements include

  • Improved 3D Model support, including brand new light configuration options and a "trackball" interaction mode.
  • Enhanced support for REST Web APIs - the gateway for incorporating awesome third party content and services located in the cloud - such as the ability to capture and respond to error conditions
  • More flexible license management and an enhancement for controlling the visibility various clients/colleagues have to your collected data and services.
  • Broad touch trigger insight, enabling you to know where exactly onscreen a touch occurred, making it possible to display content at those hard to predict locations.
  • Better performance across the board
  • And although very rare for IntuiFace, some bug fixes. Sort of rare. Once in a while. Ok! We've got bugs like everyone else. But we show no mercy.
See Release Notes ➤

v.6.1.7

📅
March 9, 2018

We couldn't contain ourselves and had to release a popular request: email caching when the Player device is offline. Also, yes, some bugs were corrected. Bugs? IntuiFace? I know, it's hard to believe.

See Release Notes ➤

v.6.1.6

📅
February 21, 2018

An assortment of enhancements and bug fixes to warm the cockles of your winter heart. If you're in the northern latitudes. And know what cockles are.

See Release Notes ➤

v.6.1.5

📅
January 25, 2018

A beat down on a couple of issues affecting our ability to render some websites and custom HTML/CSS code. We used this as an excuse to take care of a few other small issues. Go quality!

See Release Notes ➤

v.6.1.4

📅
January 17, 2018

Stealth-mode release for select customers to try out our new Device ID generation algorithm. You didn't miss anything!

See Release Notes ➤

v.6.1.3

📅
January 8, 2018

A rich broth of corrections that make this a worthy update. Lots of stability improvements so be sure to jump onboard

See Release Notes ➤

v.6.1.2

📅
December 7, 2017

Our tried-and-true mini release comprised of a sampling of minor feature improvements and bug corrections. As of this moment it's the most feature rich and stable version of IntuiFace so you're encouraged to upgrade if your current project(s) permit it.

See Release Notes ➤

v.6.1.1

📅
November 24, 2017

Addresses a problem introduced by a Windows 10 patch distributed by Microsoft on 14-November. That's right, I'm saying it - it's their fault! The patch caused erratic touch-related behavior in Player for Windows, forcing us to work around it. It's worked around so all is back to normal.

See Release Notes ➤

v.6.1.0

📅
November 13, 2017

Months of development effort neatly packaged for your content creation enjoyment.

  • Major update to Web Browser Asset on Windows. Jumps embedded Web rendering engine to Chrome 55, takes advantage of GPU acceleration to achieve 3D Model and video performance parity with the stand-alone Chrome browser. It's the best Web support you'll find on a touch display.
  • Overhaul of 3D Model Asset across all Player platforms. We've adopted a brand new 3D engine, using developer favorite three.js. Not a developer? If you were, you'd love three.js. Great personality. Brings orders of magnitude increase in facet count support coupled with better performance. Supports all popular 3D model formats and quite a few more niche formats. You and your niche formats. What makes you so special?
  • New HTML Asset for all Player platforms. Display CSS-enabled HTML content directly within IntuiFace, no Web Browser required. Incorporate any Web component simply by pasting its embed code. Everything from YouTube and Google Calendar to Facebook and user-developed collections. Also incorporated within API Explorer to improve the representation of HTML-formatted content.
  • Enhanced drawing tools on Windows. New eraser options and an unlimited undo stack. Plus the  ability to draw backwards ... ok, just kidding. Not even sure what that means.

Additional improvements to sweeten the deal

  • New triggers for the System Information Interface Asset indicating when a device goes online or offline. This has been a super popular request because it enables your experience to react to the loss of an Internet connection and do something about it.
  • New Map Collection properties to constrain navigation within a particular geographic area.
  • New variant of Player for Tablets on Android - a protected Player - that hides all soft buttons and ensures an IntuiFace experience automatically runs after device restart.
See Release Notes ➤

v.6.0.7

📅
October 5, 2017

Hello fall! We welcome you with a few bug fixes and product tweaks, just like our forefathers did centuries ago. Details here.

See Release Notes ➤

v.6.0.6

📅
September 14, 2017

The next chapter in our continuing story "Bug Hunt". Fearless developers have overcome adversity and persevered. Chalk up one for the good guys!

See Release Notes ➤

v.6.0.5

📅
August 29, 2017

An must-install end-of-summer bug fix release to close some loose ends in Version 6.0. On tap over the next month: new features and performance improvements! Check out the release notes for details.

See Release Notes ➤

v.6.0.4

📅
July 17, 2017

A summertime bug fix release with a small but helpful improvement when troubleshooting missing content. Now go grab some rays!

See Release Notes ➤

v.6.0.3

📅
June 22, 2017

It's been some time since our last patch release. Can you feel the quality! In this version we've taken the time to combine some small enhancements with bug fixes. Using Excel as a data source? You're going to definitely want this release.

See Release Notes ➤

v.6.0.2

📅
June 9, 2017

This patch release is dedicated to all of you using Player on PCs running Windows 10 Creators Update. You'll now see them back in the Share and Deploy console!

See Release Notes ➤

v.6.0.1

📅
June 8, 2017

This first post-6.0 release corrects a few minor issues uncovered by our users and throws in a smattering of enhancements to sweeten the pot. Among the enhancements: improved control when running multiple instances of Player on the same PC at the same time.

See Release Notes ➤

v.6.0.0

📅
May 30, 2017

Kaboom! We've jumped the integer and landed on Version 6.0. There's a ton of new capability so let's dive on in.

  • API Explorer:  Create dynamic connections to any REST-based Web Service without writing a line of code. This means you'll now have access to thousands of free, public services sharing information like weather, sports scores, stock quotes and movie listings, plus private services for things like your in-house CMS or devices connected to the Internet of Things.
  • Experience layers, experience triggers, experience background: Satisfying the most popular customer request: creating a master template. It's more powerful than that but the gist is the same - content universal to your entire experience but editable in a single view.
  • X-Ray for interface assets: One-stop-shop for a listing of all properties, trigger, and actions of any out-of-the-box or custom interface asset. You can even use it to create bound assets or triggers, reducing multi-step processes into a single click.
  • Design assistant for collections: Quick-change dialog enabling you to easily swap collection styles PLUS a machine learning engine that watches your design preferences. Over time, IntuiFace will learn your preferred aesthetics and - with future product enhancements - it'll make design suggestions you tend to prefer.
  • Simplified external triggering: Super simple mechanism enabling any external device - e.g. RFID/NFC readers - to communicate with running IntuiFace experiences. Not only can those devices signal specific events but they can pass in-content information to create conditional actions in IntuiFace.

Additional features that are no less important because we love all of our children equally

  • 64-bit option for Composer and Player for Windows. This both significantly increases the capacity of IntuiFace on Windows to display large numbers of memory intensive content but should also improve performance under these heavy loads.
  • Overhauled Share and Deploy console. Used to share published experiences with colleagues/clients and to deploy those experiences to any Players anywhere in the world, the Share and Deploy console is more fully featured, quite a bit faster and - frankly - a heck of a lot more attractive.
  • Increased max size for multi-screen displays. IntuiFace can now work with multi-screen displays encompassing 20k pixels by 20k pixels. That's crazy big but you're the boss.
  • Facelift to Composer dialogs and Composer/Player installers. Yes, they're susceptible to vanity.
  • Lots of smaller enhancements combined with a bunch of bug fixes.

One last thing: we've launched a brand new license packaging and pricing model. If you're new to us, then the new model isn't really new, it's just the model. But for preexisting users, we talk all about the changes here.

See Release Notes ➤

v.5.7.5

📅
March 29, 2017

It's our final release before jumping to IntuiFace 6.0. It sets the table so you'll have to be on this version before the jump. To sweeten the pot, we've improved the performance of Player for Kiosks and Player for Tablets. You'll notice it in scrollable, ordered collections like the Carousel and Asset Flow. Want the details? Check out the release notes.

See Release Notes ➤

v.5.7.4

📅
February 7, 2017

Probably the last bug fix release before we deliver a bunch of new features and improvements in Version 6.0. Think of installing this build as buckling your safety belt for the rocket ride that's coming. For a look at what's been fixed, check out the Release Notes.

See Release Notes ➤

v.5.7.3

📅
January 12, 2017

Look, a bug is a bug and we can't let them multiply. This release is definitely in some weeds, concerned with bugs that most folks won't ever see, but integrity is our middle name! All the details are here. For a little sugar, we've added a couple of small new features as well.

See Release Notes ➤

v 5.7.2

📅
December 7, 2016

Round two of bug fixes for Version 5.7. Ok, I'm biased, but IntuiFace is feeling pretty solid. Corrections are mainly edge cases, meaning most of you probably haven't run into the problems. Still, there was work to be done and you can see the details here.

See Release Notes ➤