Quick fix! Composer’s Play Mode will now default to “Simulate Player Classic” for experiences that had only used the Play Mode option "Simulate Player on Windows" before our 4-December release.
A new integer for the version number???? This must be a big deal! And it is.....
With this release, we have updated the underlying technology used in Player on Windows to match that used in Player on all other supported operating systems. Starting today, this means that Player updates apply to all supported operating systems, including Windows. Previously, Player on Windows was its own separate island. No more! (However, we have retained the original Player on Windows technology, calling it Player Classic.)
Along with this updated Player, we've corrected a whole bunch of bugs, as well as added a new, automated Kiosk Mode for Windows PC. Check out our Release Notes for all the detail.
With this release, we have updated the underlying technology used in Player on Windows to match that used in Player on all other supported operating systems. The original Player for Windows continues to exist but has been renamed as "Player Classic". This means updating Play Mode options in Composer, and a whole bunch of changes for Player, which is captured in today's other release.
Meanwhile, back here in Composer World, we've also added some new interface assets, and corrected some bugs. Check out our Release Notes for details.
A combination of small-scale enhancements and always welcome bug fixes. Hey, we wouldn’t release it if we didn’t think it was important. Check out the Release Notes to see what you'll be missing. The ball is now in your court!
A pretty nifty collection of bug fixes and performance improvements that put a little more bloom on the Intuiface rose.
We updated a few third-party frameworks critical to the guts of Intuiface. This enhancement makes everything more stable and better prepares us for future improvements. PLUS - a small number of bug fixes we didn't think you could live without.
Tried to come up with theme for this release. Does "we thought these needed to be fixed" sound like a good theme? It's a mix of bug fixes that has a little something for everyone. We had fun correcting them!
We're on a roll! We're back to fixing more niche-y stuff in our ordered collections, such as autoscroll. And then there is - frankly - a mix of bug fixes for everything from conditional triggers to working with Excel to manipulating free assets. Very much a customers-found-stuff update. Thank you for being a great customer!
Where was the Ken Burns Effect Collection? Why, it's right here! Plus you'll find a variety of Player engine updates and a bunch of needed tweaks to our ordered collections.
Oh, we snuck Versions 7.5.6 and 7.5.7 by you. Rest assured, they are safe and comfortably retired.
We've upgraded the Chromium-based web rendering engine in our Web Browser and HTML Frame Assets to Version 122. We've also added a newOpenAI interface asset, this time for Vision, giving your experience users the ability to specify/upload images and ask questions about their content. You'll also find that we have end-of-lifed certain assets, collections, and interface assets. Details are in the Release Notes!
Think of this as the 'asset tapping bug fix release'. Lots of tap-related issues for assets inside collections. There are also a variety of other small but irritating issues that have been resolved. You know the drill -> details are in the Release Notes!
We've sped up the loading time of the Experiences panel in Composer and Player, as well as of the Share and Deploy console on My Intuiface, by using a new image format for experience thumbnail images. Not exactly rocket science but it sure works. A couple of other minor updates have also been implemented, and you're welcome to read about them in our Release Notes.
This is what we in the business call an "oops" release. As in, oops, something that's worked for a long time was broken by the last release. In this case, it's about the display of PDF documents in Player on Windows. The Release Notes will air our dirty laundry.
Lots of enhancements and bug fixes. We added AVIF image support, enabled you to take asset, collection, and scene snapshots, improved our Excel and Nexmosphere sensor support, and much more. As a fan of Intuiface, you surely know that all the details - and a touch of humor - are in the Release Notes we post to our Help Center.
This release is like a box of chocolates. You never know what you're going to get! (Forest, Forest Gump) We've got everything from new AVIF image support to new AI interface assets to lots of smaller enhancements and bug fixes. Take a bite!
Another big bag of stuff, mainly bug fixing stuff, to batten down the hatches of our new Player technology. Maybe it's just me, but the fixes are feeling a bit more edge-casey, meaning they're affecting fewer and fewer people. We love each and every one of you so don't worry, we'll fix them all!
Just a few advantageous tweaks to Secondary Account management.
Remember what we said about using v.7.5.1 to collect all those net-slipping fish/bugs. Well, there were a small number of resilient pests that evaded our attention - until now. In particular, we gave our users the benefit of the doubt when dealing with licenses and offline web-deployed experiences.
Holy moly, there's a lot in this one. Look, we just launched Player Next Gen - that's Player on all supported platforms but Windows - so there were bound to be a few bugs/fish that slipped through our QA net. We won't even pretend to summarize them here. Check out the Release Notes for all the details.
A tweaky update that adds some offline flexibility with Player tags and corrects a mixed bag of mini-bugs that could be a mini-pain in the butt.
Share and Deploy
Intuiface licensing
We shipped Player Next Gen today! This technology replaces the existing technology in Player on all supported in-venue platforms other than Windows, adds support for in-venue deployments on Raspberry Pi, and adds support for deploying experiences to the web. Check out our blog article about the launch. It even includes a demo!
We've made a few other smaller changes, many in support of the new Player launch. Let's not distract ourselves from the big news.
Spent a bit more time on bug fixes than on new features for this release. However, we did add a really useful base duplication feature for Headless CMS (H-CMS), making it super easy for different Intuiface access to share an experience using an H-CMS base. The bug fixes remain centered on Player Next Gen across a variety of uses and features.
Share & Deploy
Headless CMS
These are essentially refinements of recently deployed improvements that needed a bit of tweaking. You can always find the details in our Release Notes!
Share and Deploy
User and Account Management
We’re better at managing jobs scheduled for Player on Windows. We've also improved our HTML and 3D model support. On the flip side, it's time to say goodbye to our Twitter Interface Asset. Check out all the details in our Release Notes.
We've added additional configuration options for web-published experiences.
For details, check out the Release Notes.
Here are some highlights. For a complete list, check out our Release Notes.
Share and Deploy
Licensing
User and Account Management
A comforting bag of bug fixes to batten down our hatches. A little nip in Composer, a little tuck in Headless CMS, plus a dash in Player. Mostly edge-case stuff, meaning most of you probably haven't come across these issues - yet. You never know! Be sure to update. We've got the complete list with details in our Release Notes.
We've added some new capability to further empower your Headless CMS lives. Base ownership can now be transferred to a different Intuiface account, and Secondary accounts now have the ability to create and own bases. We've fleshed out the meaning of these improvements in our Release Notes.